Places, peoples and magic in Robin Hobb’s world
From Buckkeep and the Six Duchies to Bingtown and the Rain Wilds, each series reveals another part of a shared world.

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Home to the Farseer dynasty and its fortress at Buckkeep. The northern kingdom faces raids from the Red-Ship Raiders while Fitz learns the ways of the royal court, the Skill and the Wit.
Series: Farseer, Tawny Man, Fitz and the Fool.

A trading port shaped by the liveship families. Their wizardwood ships awaken to consciousness, and the Vestrits’ story opens the maritime side of the Realm of the Elderlings.
Series: The Liveship Traders.

Acidic rivers, buried Elderling cities and dragons define this region. The search for Kelsingra connects the liveships to the later dragon stories.
Series: The Liveship Traders and Rain Wild Chronicles.

These northern islands stand at the centre of the conflict with the Red-Ship Raiders. Aslevjal, an island of ice, becomes crucial in the Tawny Man story.

Kettricken’s homeland values sacrifice as a ruler’s duty. Its alliance with the Six Duchies changes the future of both kingdoms.

The distant home of the White Prophets and a central place in the final Fitz and the Fool trilogy.
The Skill, the Wit and the White Prophets
Elderlings, dragons, sentient liveships and people gifted with the Wit appear across the five series. Their histories converge as the story moves from Fitz’s childhood to the return of the dragons.
See the reading order to follow these connections through the novels.