Map of the world

Map of the Six Duchies, the Mountain Kingdom and the Rain Wilds

Unofficial illustrations created for this site; they are not affiliated with Robin Hobb or her publishers.

Regions

Unofficial view of Buckkeep in the Six Duchies

The Six Duchies

Home to the Farseer dynasty and its fortress at Buckkeep. The northern kingdom faces raids from the Red-Ship Raiders while Fitz learns the ways of the royal court, the Skill and the Wit.

Series: Farseer, Tawny Man, Fitz and the Fool.

Unofficial view of the port of Bingtown

Bingtown and the Cursed Shores

A trading port shaped by the liveship families. Their wizardwood ships awaken to consciousness, and the Vestrits’ story opens the maritime side of the Realm of the Elderlings.

Series: The Liveship Traders.

Unofficial view of the Rain Wilds

The Rain Wilds

Acidic rivers, buried Elderling cities and dragons define this region. The search for Kelsingra connects the liveships to the later dragon stories.

Series: The Liveship Traders and Rain Wild Chronicles.

Unofficial view of the Out Islands

The Out Islands

These northern islands stand at the centre of the conflict with the Red-Ship Raiders. Aslevjal, an island of ice, becomes crucial in the Tawny Man story.

Unofficial view of the Mountain Kingdom

The Mountain Kingdom

Kettricken’s homeland values sacrifice as a ruler’s duty. Its alliance with the Six Duchies changes the future of both kingdoms.

Unofficial view of Clerres

Clerres

The distant home of the White Prophets and a central place in the final Fitz and the Fool trilogy.

The three magics

The Skill, the Wit and the White Prophets

Peoples and creatures

Elderlings, dragons, sentient liveships and people gifted with the Wit appear across the five series. Their histories converge as the story moves from Fitz’s childhood to the return of the dragons.

See the reading order to follow these connections through the novels.