
Dead, resurrected, animal — the bastard is reborn in shadows.
Regal's dungeons are his tomb. Or should have been. Reborn through the mysterious arts of the Wit, Fitz traverses a half-world where human and animal blur. And when he comes back to himself, an unquenchable thirst carries him: that of vengeance.
Deeply traumatized, exiled far from everything he loved, Fitz takes the road to Tradeford, Regal's temporary capital. Nighteyes never leaves him. The apprentice assassin has lost everything — except this wolf, his rage, and a gift for poison. But vengeance is only a stage; the real quest, the one Verity calls him to through his Skill beyond the mountains, has only just begun.
Dying isn't so hard. Living — that's what takes strength.
FitzChevalerie, Œil-de-Nuit, Royal, Umbre, Patience, Vérité (par l'Art)
Vengeance, Solitude, Bestialité, Renaissance